June 7, 2014
CanonEOSLib was developed for a very specific project and to interact only with the Canon EOS1100D. Later we tried to update the code and communicate with more cameras but due to the differences between them, some functionalities are affected and don´t work as expected.
The more problematic functionality is related with the EVF (electronic viewfinder)...
May 23, 2014
The last month I was trying to find enough time to continue a post I wrote almost one year ago about Xamarin and cross platform mobile programming. At this time, I was speaking about my reasons to change from Flash to Xamarin and not to HTML5, that is the natural change for a frontend developer.
From this moment to now Xamarin has evolved in a very fast...
November 16, 2013
Using and testing the Flixel game engine. How to integrate your favorite physics engine with Flixel using object composition. A sample of a simple football game made in Actionscript.
August 4, 2013
Second part of the article: Movement to Xamarin. Second part
Reasons that carried up the Flash platform to decadency are well known: the first strike was from Steve Jobs, then Adobe contributed changing the Flash roadmap many times introducing the mistrust inside the community and finally, HTML5 ( and compatibility across modern browsers) did the...
July 9, 2012
The AS3 Facebook library released by Adobe is out of date because Facebook has changed its API. We explain how to logging out successfully from Facebook for an Adobe AIR desktop app